AI Insights · Timothy · April 2022
Top 5 Idler Games on Android in South Africa: Q1 2022
In the first quarter of 2022, the top 5 idler games on Android in South Africa demonstrated varied performance in terms of downloads, revenue, and active users. Here’s a closer look at their trends.
In the first quarter of 2022, the top 5 idler games on Android in South Africa demonstrated varied performance in terms of downloads, revenue, and active users. Here’s a closer look at their trends.
Lamar - Idle Vlogger saw a fluctuating performance in weekly revenue, peaking at $125 in mid-January and experiencing a gradual decline towards the end of the quarter. Weekly downloads started strong with 12.9K in the first week of January, but steadily decreased to 1.6K by the end of March. Similarly, weekly active users followed a downward trend from 16.6K in early January to 5K by the end of March.
Stone Grass: Mowing Simulator experienced a significant increase in weekly downloads, starting from a modest 33 in late January and rising to 15.9K by early March. This trend was mirrored in its weekly active users, which surged from 29 in late January to 25.3K in early March, before stabilizing around 18.5K towards the end of the quarter.
Idle Lumber Empire had a notable peak in weekly revenue at $1.7K in the first week of January, followed by a decline and subsequent recovery to $1.2K by the end of March. Weekly downloads showed a mixed trend, with an initial high of 9.5K in late December, dipping to 2K in late January, and then rising again to 11.9K by the end of March. Weekly active users also fluctuated, reaching a high of 20.2K in the final week of March.
Moneyland recorded a gradual increase in weekly revenue, starting at $14 in mid-February and growing to $44 by the end of March. Weekly downloads peaked at 12.3K in late January, then experienced a decline, finally stabilizing at around 8.1K in the last week of March. Weekly active users followed a similar pattern, peaking at 16K in early February and ending the quarter at 13.8K.
Office Fever saw a steady climb in weekly revenue from $15 in mid-March to $49 in the third week of March, before dropping to $30 by the end of the month. Weekly downloads fluctuated, peaking at 7.6K in mid-March and ending at 7.5K. Weekly active users showed significant growth, starting at 484 in early February and reaching 14.9K by the end of March.
All data comes from Sensor Tower, providing detailed insights into app performance trends. For more in-depth analysis, visit Sensor Tower.